Renju
Five in a row with fair rules: Black has forbidden moves.
How to play Renju
Renju is the tournament form of Five in a Row, developed in Japan around 1900. In freestyle five-in-a-row the first player has a huge advantage. Renju balances the game by giving Black a few forbidden moves.
Goal
Make an unbroken line of five stones across, down or diagonally. Black must make exactly five. White wins with five or more.
Turn by turn
- Black plays first, and the first stone must go on the centre point of the 15×15 board.
- Players then take turns placing one stone on any empty intersection. Stones never move.
- When Black is to move, every forbidden point is marked with a red cross and cannot be played.
Black's forbidden moves
- Double three: one stone that makes two "open threes" at once. An open three is a line that can become an open four (four in a row with both ends free).
- Double four: one stone that makes two fours at once, even in the same line.
- Overline: six or more black stones in a row. It does not win for Black.
A move that makes an exact five always wins, even if it also creates a forbidden shape. A four plus a three (a "four-three") is allowed and is Black's main way to win. White has no restrictions at all.
End of the game
The first five ends the game. If the board fills up, it is a draw. This version uses the basic Renju rules without the professional opening and swap rules.
Strategy tips
- Black: aim for four-three. A double three is forbidden, but a four combined with an open three is legal and usually wins on the spot.
- White: use the traps. Steer Black into shapes where the only defence is a forbidden point. If Black must block on a red cross, Black cannot block at all.
- White can win with six. Overlines win for White, so don't be afraid of long lines.
- Watch the red crosses. They also show where Black's attack is "too strong" — the cross marks are often the key points of the fight.
- Block open threes early. As in all five-in-a-row games, an open four cannot be stopped, so answer open threes at once.
Renju FAQ
What is the difference between Renju and Gomoku?
Renju is Gomoku with extra rules for Black: no double-threes, no double-fours and no overlines, and Black must make exactly five. The rules make the game much fairer for White.
Why are some points marked with a red cross?
They are forbidden points for Black. Playing there would make a double three, a double four or a line of six, so the game does not allow it.
Can White make a line of six?
Yes. White has no restrictions and wins with five or more in a row.
Do you use the professional opening rules?
No. The only opening rule here is that Black's first stone goes on the centre point. The professional swap openings are left out to keep the game quick to start.